Purposefully Frivolous

Friday, November 01, 2019 6pm – 11pm
SATURDAY, November 02, 2019 12pm – 6pm

at Buntport Theater
717 Lilpan St, denver, co 80204

$10 or pay what you can. No one turned away.

facebook event page is here


What happens when the goal is purposefully frivolous?
A look into systems that divert traditional objectives and explore the concept of difficulty to challenge the industry.

____________________________________________________________

Artist: alienmelon

Title: GOGOFISH! (REDUX) 🐟🔥 GOTD Edition

Statement:
It is the desolate year 20xx and civilization crumbled, taking humanity and water, with it.
In a desperate attempt to survive, fish had to adapt to the new desert like conditions and became more than mere fish. They became Gogofish.
After defeating the salmon, Gogofish soon claimed the title of Apex Predator over the apocalyptic plains. Gogofish transcend, Gogofish are resilient, Gogofish survive… but only if they learn to fly.

Origin: USA

Year: 20XX
____________________________________________________________

Artist: Amanda Hudgins

Title: Centenntable

Statement:
Are your fighting game needs not currently being met by those simple 6 button fight sticks? Do you need a few more buttons in your life? Why not try out this game, which features over 100 buttons!

Origin: USA

Year: 2017
____________________________________________________________

Artist: bearwarp

Title: Bluster Blunder

Statement:
Bluster Blunder is an absurdist racing game using modified Nintendo Entertainment System cartridges that players blow into to advance their character. The visual source material was generated with a circuit bent NES console.

Origin: USA

Year: 2019
____________________________________________________________

Artist: Catherine Fox

Title: Pet That Dog!

Statement:
This little game was inspired by the delightful minigames of the hit visual novel, Dream Daddy. My goal was to create a bite-sized experience of   pure delight. And what could be more delightful than petting dogs?
I made Pet That Dog! as a challenge to myself; I often overscope my projects and eventually abandon them as a result, but modeling Pet That Dog! after an existing game gave me a strict blueprint to adhere to, and helped me deliver the experience I was going for.
Enjoy, and tell your dog I said hi!

Origin: USA

Year: 2019
____________________________________________________________

Artist: Corey Bertelsen, Dennis Carr, Jenna Galka, Milan Koerner-Safrata, Longxiao Li, Shiyun “Vanilla” Liu

Title: Six Games In One Simultaneous Mega Pack

Statement:
[Shoot] fly pickup jump go find [from] your elements around to all [the] space in the the of [toilet] craft your world bank the ball sprites until you are content.

Use WASD, your mouse, and space bar.

Note that there is no end state, we just keep dancing forever.

Origin: USA

Year: 2017
____________________________________________________________

Artist: David Czarnowski

Title: Chasing Birds

Statement:
Chasing Birds is a relaxing, exploration game with no set objective. Explore the dog park by running around, barking, chasing birds or just take some time to lay down and relax

Origin: Toronto, Canada

Year: 2017
____________________________________________________________

Artist: Juno Morrow

Title: Mastering Tedium

Statement:
Mastering Tedium is a tongue-in-cheek laundry simulator. A traditional text adventure in the spirit of games such as ZORK (1980), Mastering Tedium uses the regular chore of laundry to juxtapose life’s necessity of action with the futility and impermanence of acting for those aware of their own mortality. Mastering Tedium draws upon the prose of Portuguese writer Fernando Pessoa and his musings on the tedium of everyday life.

Excerpt from Fernando Pessoa’s The Book of Disquiet:

It is said that tedium is a disease of the idle or that it attacks only those who have nothing to do. But this ailment of the soul is in fact more subtle: it attacks people who are predisposed to it and those who work or who pretend they work (which in this case comes down to the same thing) are less apt to be spared than the truly idle.

Nothing is worse than the contrast between the natural splendour of the inner life, with its natural Indias and its unexplored lands and the squalor […] of life’s daily routine. And tedium is more oppressive when there’s not the excuse of idleness. The tedium of those who strive hard is the worst of all.

Tedium is not the disease of being bored because there’s nothing to do, but the more serious disease of feeling that there’s nothing worth doing.

Origin: Toronto, Canada

Year: 2014
____________________________________________________________

Artist: Matthew Keff

Title: Pie in the Sky

Statement:
Pie in the Sky smooshes together sandbox, painting, and coin-clicker gameplay into a weird dream world filled to the top with neon color and fanfare. It is a game(?) where collectibles are mixed up in a rhythm reminiscent of a carnival, traffic jam or social media feed. Many design decisions made in mobile games and advertisements use reward patterns to inspire engagement. Pie in the Sky puts these mechanics into overdrive considering for better or worse, how they are used to trigger emotional responses. Sugary iconography and characters are floating and bandied around, they smile, laugh and cry. Hearts, stars, fruit, skulls, clouds, coins, beach balls and more. Sound effects are triggered at random to create chance-melody. The player interacts via controllers to make, paint and collect items which gain points.

Origin: USA

Year: 2018
____________________________________________________________

Artist:Mouse & the Billionaire

Title: Buy! Sell!

Statement:
Buy! Sell! is a multi-player stock trading game that uses analog telephones as game controllers. Watch an ever-changing, overly complicated terminal full of charts, graphs and breaking news and make split second decisions to buy or sell stocks like, pizza, candy and gold. Shout “Buy!” or “Sell!” into your phone before your competitors do. The player with the largest portfolio at the end of the trading day wins.

Origin: USA

Year: 2019
____________________________________________________________

Artist:Paloma Dawkins and Kyler Kelly with distribution by KO-Op

Title: Gardnearium

Statement:
A chill adventure in the sky

Origin: Canada, MTL

Year: 2016
____________________________________________________________

Artist: Seemingly Pointless

Title: eCheeze Zone

Statement:
Cowabunga cheese freaks! Do you like long wait times? Reading rules? Harsh punishments? We have good news for you! The eCheese Zone is a crowd punishment party game. Make new friends as you collectively struggle to follow basic directions! Becoming a point of communal gathering, you only have so many hours to win before the game shuts itself off, leaving you and everyone else itching for the next gathering to try again. Are you a big enough cheese fan to beat… the eCheese Zone?

Origin: USA

Year: 2018 (WIP)
____________________________________________________________

Artist: Stephen Gillmurphy

Title: 50 Short Games

Statement:
A collection of trivial games, each made in a day, over Autumn and Winter of 2012.

Origin: Ireland

Year: 2012-13
____________________________________________________________

Artist:
Developers | Steven Harmon & Christie Xu
Music | All music scored by Kejiun Wang
Usability Testing | Fiona Cahill & Noah Lee

Title: Post Hello

Statement:
Post Hello is a 3rd person narrative adventure game about experiencing life from the eyes of a delivery-man searching for fulfillment. It’s a game about dropping off packages that delivers on sincerity. We wanted to make something sincere in a market saturated by cynicism.

Origin: USA

Year: 2019
____________________________________________________________

Artist:
Terry Cavanagh

Title: Constellation

Statement:
just type stuff

Origin: Ireland

Year: 2017
____________________________________________________________

 

Copyright © 2024 . All rights reserved.