Looked will feature works that reflect our inherent desire to peer in on others as a human trait. The exhibition will consist of Art-based videogames dealing with issues of government surveillance, corporate voyeurism, and empathy through storytelling.
The games in Dizzy Spell drop the player into a space of quandary. They test, vex, and set your moral compass spinning. Covering a array of subject matter and settings the games in the collection question what is acceptable in how we treat what and who is around us.