LOOKED

Friday, March 08, 2019

at Buntport Theater
717 Lipan St, Denver, CO 80204

6pm-11pm

$10 or pay what you can. No one turned away.

facebook event page is here

Looked will feature works that reflect our inherent desire to peer in on others as a human trait. The exhibition will consist of Art-based videogames dealing with issues of government surveillance, corporate voyeurism, and empathy through storytelling.

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Artist: Biome Collective – Albert Elwin, Joseph Delappe, Malath Abbas, Tom Demajo

Title: Killbox

Statement: Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in Northern Pakistan.

Origin: Scotland

Year: 2015

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Artist: Ben McInnes, Adoné Kitching, Nina Lewis, William Christian

Title: HR: Human Resource

Statement: HR: Human Resource is a 3D fact-finding, point-and-click, hidden object game that plays off in the bureaucratic hellscape that is Parasol Corp. You, a lowly member of the HR department, are tasked with investigating the disappearance of Employee #14182610. Collect enough evidence to compile a report that will satisfy Upper Management.

Origin: South Africa

Year: 2017

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Artist: Bryan Leister

Title: Valley (diptych)

Statement: This installation is a modern take on the Renaissance double portrait, two couples looking at each other in profile. Two large monitors depict a couple looking at each other. The conditions change based on hourly weather conditions and a sensor tracks who is standing in front of the piece. Based on the gender of the visitor looking at the piece, the couple’s respond.

The interactivity has been programmed to challenge assumptions about representational art and what it means to be human in a changing physical and cultural landscape.

Origin: USA

Year: 2017

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Artist:
Developer: Osmotic Studios / Publisher: Fellow Traveller Games
Osmotic Studios – Melanie Taylor, Daniel Marx, Michael Kluge

Title: Orwell: Keeping an Eye on You

Statement: Big Brother has arrived – and it’s you. Investigate the lives of citizens to find those responsible for a series of terror attacks. Information from the internet, personal communications and private files are all accessible to you. But, be warned, the information you supply will have consequences…

Orwell is a new governmental security program that has the power to survey the online presence of every person in The Nation. It can monitor all personal communications and access any computer. To preserve the privacy of citizens, human researchers examine the data Orwell finds and decide which pieces of information should be passed on to the security forces, and which should be rejected.

Selected from thousands of candidates, you are Orwell’s first human researcher. And when a terror attack rocks the Nation’s capital city of Bonton, Orwell, and you, are immediately put to the test. Starting with a single person of interest, you’ll help the security forces build out and profile a network of potential culprits.

But are these people really terrorists? What does the information you reveal to Orwell say about them? What if you find out things about them that not even their loved ones know? What is the real price of maintaining the security that the Nation is yearning for?

Origin: Germany

Year: 2016

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Artist: USC Game Innovation Lab

Title: Walden, a game

Statement: Play as philosopher and naturalist Henry David Thoreau in his experiment in self-reliant living at Walden Pond. Live off the land, seek out the small wonders and beauties of the woods, and find balance between your need to survive and your desire to find inspiration.
Walden, a game is a six hour, open world experience that begins in the summer of 1845 when Thoreau moved to the Pond and built his cabin there. You follow in his footsteps, surviving in the woods by finding food and fuel and maintaining your shelter and clothing. At the same time as you strive to survive off the land, you are encouraged to explore the beauty of the woods and the pond, which hold a promise of a sublime life beyond your basic needs. And, you can interact with characters from Thoreau’s life including mentor Ralph Waldo Emerson, sister Sophia Thoreau, editor Horace Greeley, activist A. Bronson Alcott, naturalist Louis Agassiz among others.
The game follows the loose narrative of Thoreau’s first year in the woods, with each season holding its own challenges for survival and possibilities for inspiration. It features the voices of Emile Hirsch (Into the Wild, Milk) as Henry David Thoreau, Jim Cummings (Darkwing Duck, Sonic the Hedgehog) as Ralph Waldo Emerson, Misty Lee (The Last of Us, BioShock Infinite), and Tony Amendola (Stargate SG-1, Once Upon a Time) as Bronson Alcott.
Walden, a game has been a labor of love by a very small core team working over the past ten years. It was recently honored as the Game of the Year and Most Significant Impact Game at the Games for Change festival in New York.

Origin: USA

Year: 2017 PC/Mac, 2018 PS4

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Artist:
Written & Directed: Sam Barlow
Starring: Viva Seifert
Music: Chris Zabriskie

Title: Her Story

Statement: Her Story was an attempt to make a videogame without 3D exploration, no meaningful state change and to focus on character and subtext. It reinvents the police procedural as a non-linear piece of Gothic fiction wrapped up in the aesthetic of true crime. It’s a game about listening.

Origin: UK

Year: 2015

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Artist: Michael Frei & Mario von Rickenbach, Playables

Title: KIDS

Statement: Who is steering the crowd? What if it is heading in the wrong direction? Where does the individual end and the group begin? What is done by choice, and what under duress? An experiment on group dynamics by Michael Frei and Mario von Rickenbach.

Origin: Switzerland

Year: 2014-2019

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Artist:
Edited: Misha Bushyager, Lizzie Stark, and Anna Westerling
Design and layout: Shuo Meng

Authors: Katrin Førde, Agata Swistak, Karin Edman, Anna Westerling, Lizzie Stark, Elin Nilsen, Ann Eriksen, Kaisa Kangas, Julia Ellingboe, Frida Karlsson, Sofia Stenler, Kajsa Greger, Frederik Berg, Rebecka Eriksson, Tobias Wrigstad, Kira Magrann, Susanne Vejdemo, Elsa Helin ,Muriel Algayres, Laura Simpson, Tora de Boer, Eva Wei, Jason Morningstar, Evan Torner, Emily Care Boss, Kat Jones, Dominika Kovacova, Sarah Bowman, Siri Sandquist, Baptiste Cazes, Leïla Teteau-Surel, Cathriona Tobin, Livia von Sucro, Rowan Cota, Moyra Turkington

Publisher: Fëa Livia

Title: #Feminism: A Nano-Game Anthology

Statement: Looking at the world through a feminist lens reveals absurd, tragic, and fascinating situations.

Written by feminists from eleven different countries, #Feminism offers bite-sized takes on contemporary feminist issues. Each of the 34 nano-games in this collection requires between three and five participants, simple (if any) props, and up to an hour of play time.

The games range from silly to serious, including scenarios about selfies and rom-coms as well as reproductive rights and domestic violence. And of course, enjoyment has no ideological boundaries— there are games here for participants new to feminism as well as those experienced in making gender arguments on the internet.

Year: 2016

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Artist: Somi

Title: Replica

Satement: Replica is an interactive novel game played through a cellphone and social media. You are given a cellphone of an unknown owner. You must look for evidence of terrorism by hacking into the cellphone owner’s account, under governmental coercion. Then inspecting the cellphone usage history and social media activity records. The insane experience of peeping into someone’s private life through a cellphone will transform you into the state’s greatest patriot.

Origin: Republic of Korea

Year: 2016

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Artist: Macua Studios – Gonzalo Alvarez, Genaro Vallejo, Jonathan Digiacomo

Title: Borders

Statement: Borders is a political art game installation created to exhibit video games as an art form and portray the dangers Mexican immigrants face in order to give the next generation a better future. Players attempt to cross the border while avoiding La Migra (border patrol) and staying hydrated.player’s failed attempts are documented via skeletons providing a sense of permanent consequence and symbolizing the lives lost to the Mexican desert. The arcade installation has traveled internationally collecting bodies of players around the world in order to spread the message.

Origin: USA

Year: 2017

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Artist: Bearwarp – Justin Ankenbauer, Clay Brooks, David Fraile

Title: Hyperlinked

Statement: Hyperlinked is an interactive installation that encourages viewers to reflect on our contemporary media environment. The project uses a webcam to map the viewer’s movements onto a dizzying field of found mass media imagery distorted through multiple layers of analog and digital processing. This playful surface is disrupted by a text collage that generates sentences from short fragments of terms of service agreements, advertising transcripts and online personality surveys. The results of these shuffled texts range from the commonplace and banal to jarring and unsettling variations on the often ignored language that shapes our relationship with new media environments.

Origin: USA

Year: 2019

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Artist: SWEAT – Esteban Fajardo, Chris GauthierDickey, Rafael Fajardo

Title: Migraciones (2018)

Statement: In February of 2017 we were invited to create a work for a cycle of exhibitions that would help mark the 300th anniversary of the founding of San Antonio, Texas. We chose to make a poetic gesture that is set in a pre-human-habitation era of the land, and to represent the migration of monarch butterflies as both a metaphor for contemporary human migrations and as a concrete commentary on our human impact on the ecosystems within which we have lived and hope to continue to do so.

With respect to these two migratory patterns, we have often celebrated the migration of the butterflies. Our current political climate has created a pattern where the migration of humans is suppressed.

This work employs technologies of surveillance as its interface. The game is watching you.

Origin: USA

Year: 2018

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Dizzy Spell (our first pop-up)

One night exhibition Art Video Game arcade

May 26th, 2018

at Buntport Theater

717 Lipan St, Denver, CO 80204

6pm-11pm

$10 or pay what you can. No one turned away.

facebook event page is here

The games in Dizzy Spell drop the player into a space of quandary. They test, vex, and set your moral compass spinning. Covering a array of subject matter and settings the games in the collection question what is acceptable in how we treat what and who is around us.

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animated gif showing scene from the game "The Best Amendment"

Artist: Molleindustria

Title: The Best Amendment

Statement: An unofficial NRA game about gun control, tactical shooting, and 4th dimensional thinking. Be the good guy with a gun! Stop the bad guys with guns! But will that make you a bad guy in the eyes of somebody else? Explore the complexities of the conservative way of thinking in this unique Massively Single Player Game.

Origin: USA

Year: 2013

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Artist’s: Kurosh ValaNejad and Peter Brinson

Title: The Cat and the Coup

Statement: The Cat and the Coup is a documentary videogame in which you play the cat of Dr. Mohammed Mossadegh, the first democratically elected Prime Minister of Iran. During the summer of 1953, the CIA engineered a coup to bring about his downfall. As a player, you coax Mossadegh back through significant events of his life by knocking objects off of shelves, scattering his papers, jumping on his lap and scratching him.

Origin: USA

Year: 2011

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Artists: James Earl Cox III, featuring music by Alex Underwood

Title: Don’t Kill the Cow

Statement: There is only one way to win the game: don’t kill the cow. But is winning worth it? How much do simple phrases like ‘you win’ and ‘you lose’ mean to us?

Origin: USA

Year: 2012

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Artist: Nathalie Lawhead

Title: Everything is going to be OK

Statement: Everything Is Going To Be OK is a collection of life experiences. It is an interactive zine exploring alternative views of power from a survivor’s standpoint, and is a commentary on struggle. The focus is largely on bringing humor into “dark times”. It offers different perspectives on what it means to live with things like PTSD.

Origin: USA

Year: 2017

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Artist: Bearwarp – Justin Ankenbauer, Clay Brooks, and David Fraile

Title: geobio

Statement: geobio is an interactive sculpture comprised of commonplace appliances that double as controllers. Each button, switch, and knob on these appliances produce an affect on the landscape surrounding you. With these controls the viewer has the ability to transform the natural world into noisy electronics, quicken the speed of the sun, or change the weather in the environment. In response to the participant’s interaction, a generative soundscape and landscape forms as each button produces a unique object and sound. If the player chooses not to interact with the appliances and remain idle, the landscape will regenerate.

Origin: USA

Year: 2018

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Artists: Jane Friedhoff and Ramsey Nasser

Title: Handväska! 

Statement: Some fascists rolled into your town. Let’s help them roll out! Handväska! is an over-the-top, super-fast, physics-based FPS (First Purse-on Shooter). You have 15 seconds to smash as many fascists with your purse as possible. Line up your swings, knock baddies into each other like bowling pins, and thwack your way to a 100% victory.

Handväska! was made by Ramsey Nasser and Jane Friedhoff in 48 hours for the 2017 Global Game Jam. They were inspired by Hans Runesson’s 1985 photo of Danuta Danielsson beating the shit out of a neo-nazi with her purse.

Origin: USA

Year: 2017

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Artists: Auriea Harvey & Michael Samyn, Tale of Tales

Title: Luxuria Superbia

Statement: A simple game of touch, pleasure and joy made for fingers on touchscreens and joysticks on computers. Luxuria Superbia is a musical journey from the sensuous to the spiritual. Exciting designs explode from your gestures as you glide through tunnels, beautiful as flowers. It’s all about the experience and the interaction.

Luxuria Superbia was born out of a reasearch project, we called “Cncntrc” (http://cncntrc.net) where we explored the intersections of spirituality, sex, and videogames.

Origin: Belgium

Year: 2013 

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Artist: SWEAT collaborative, Rafael Fajardo, Director

Title: Seeds of Solitude

Statement: The game is set in a fictionalized Colombia where the player’s character, Juan, is forced into a postition of choosing between growing coffee and growing poppies. Structures exist in the game to support either decision and to resist the other. And then “madness ensues”.

In the fragment called Seeds of Solitude Juan has decided to attempt to eradicate the poppies. Armed with his machete, he sets forth to chop them all down. He is accompanied in this scenario by butterflies who do nature’s work.

Origin: USA, Colombia, and Vietnam

Year: 2004

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Artist: Robert Yang, music by The Lonesome Billies

Title: Tea Room

Statement: The Tearoom is a historical public bathroom simulator about anxiety, police surveillance, and sucking off another dude’s gun: in 1962, the Mansfield, Ohio police department setup a hidden surveillance camera behind a two-way mirror, and secretly filmed dudes having sex with dudes in a public bathroom. The police used the film footage to imprison each person for a year or more under Ohio’s sodomy laws. Today in 2017, police still target men who have sex with men — and in video game land, I still have to deal with Twitch banning my gay games by secret trial as if they’re the fucking game police. So to appease this oppressive conservative gamer-surveillance complex, I have swapped out any pesky penises in my game for the only thing that the game industry will never moderate nor ban — guns. Now, there’s nothing wrong with guys appreciating other guys’ guns, right?

Origin: USA

Year: 2017

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Artists: With design, art, and writing by Elizabeth LaPensée, programming by Adrian Cheater and Aubrey Jane Scott, and music and sound effects by NÀHGĄ a.k.a. Casey Koyczan.

Title: Thunderbird Strike

Statement: In the 2D sidescroller Thunderbird Strike, fly from the Tar Sands to the Great Lakes as a thunderbird protecting Turtle Island with searing lightning against the snake that threatens to swallow the lands and waters whole.

Origin: USA

Year: 2017

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Artist: Dietrich Squinkifer

Title: you used to be someone

Statement: You have no idea how long it’s been since you last set foot outside your cramped little apartment. You don’t really talk to anyone. You can’t focus on work. You barely have any appetite to speak of, literally and figuratively. Even casually reading Twitter makes you anxious.

Somehow, you thought moving to a new city would help you meet people you actually like. That you’d find fun activities to do and better opportunities all around. You used to be pretty good at faking your way around being a social butterfly. People actually seemed to like you, and the stuff you made and performed. But now? You can’t even remember being that person.

Maybe you should go outside. Maybe it will help.

CONTENT WARNING:  This is a game based on my experience having a major depressive episode. Please do whatever you need to do to be able to engage safely with this subject matter.

Origin: Canada

Year: 2017

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Artist: Lindsay Grace

Title: Wait

Statement: Wait, a simple game where the player is encouraged to refrain from acting on the world. As the player moves the world disappears, but when the player waits, the world becomes more interesting. The majesty is found in the slow, controlled effort. Players are awarded points when the little things in life reveal themselves.

The intention in wait is to return the game experience to a central theme in some artistic practices: the reward of stopping to smell the flowers. The game begins with a fade from white and a fairly empty virtual field with blowing grass and the sounds of nature. If the player does not move, elements of the world are heard and faded into view. When these items are fully in view and physically close to the player the player is rewarded points. Points accrued are expressed by a single modulated tone every few seconds. As time progresses the world begins to fade away. The player must respond by moving to another space in the world. If they do not move by the time the world completely fades away, then the game will end. A score is displayed. The score will, in true game fashion, be compared to the past performance of other players.  Play can continue indefinitely if the player moves and waits appropriately.

Origin: USA

Year: 2009

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